During the cutscenes, there is some decent art for the various vampiric protagonists, but there's nothing here that I'll remember after I've finished with this ho-hum adventure. It's a visually plain game with basic battle animations, bland unit designs, and a series of maps that mostly consist of spooky, nighttime forests and mountain regions. Immortal Realms' graphics didn't do much to draw me in either. Although fighting is a big part of Immortal Realms, so doing this means you're practically skipping half the game. Thankfully, there's an auto-resolve option so you can just skip combat if you're sure to win. The cards definitely help to spice things up, but I found myself feeling immensely bored during these battles. There's nothing unique or enthralling about the combat and it takes up far too much of the game. Wish they'd make more in that series (granted, not a SRPG, just saying). I was just thinking how much I loved the lore of the Soul Reaver/Kaine games. You can spend ten to twenty minutes just clicking on each unit and doing damage until one of you is dead. Strategy/Tactical urn-based RPG based on vampire mythos. RELATED: The Dark Pictures Anthology: Little Hope Review: Quick Time Eviscerationīut for the most part, these fights are just moving your units, attacking, and then using a card to cast a spell. There are also specific spaces that may activate a specific power like gaining health for killing a unit or teleporting to another spot on the map. Some units will have special moves, such as a long-range attack or the ability to gain armor. Each battle has you placing your units on your side of the battlefield and then moving towards the enemy. I actually wish more card-battling elements were put in place rather than the mediocre turn-based combat. It's like someone took a bit of Hearthstone and decided to shove it into a Civilization game. It's a unique gameplay mechanic for a strategy game. As you gain experience, your vampire lord will level up and that means you can upgrade your cards as well to make them more effective. During combat, cards are used as offensive or defensive spells that require mana to cast. They'll perform different actions like buffing, healing, and upgrading your units, or finding new members to join your ever-growing vampire army. When on the map these can be used in exchange for blood. You'll gain a hand of different cards that can be used in and out of combat. Cards are actually a very significant part of Immortal Realms' gameplay.
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